Friday 3 February 2012

Rough mocap test on character and UDK!!

I've managed to put one of my motion capture animations on my character as a test and also managed to get it into UDK.

I roughly skinned my character to the default motion builder RIG that has a root bone as well in world 0,0,0 so that it works in UDK and managed to export to motionbuilder and apply animation to then export to maya and then FBX export to UDK where the animation worked as a normal animset. joy!






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