Thursday 2 February 2012

Aiming/Zoom

Among other things I am working on is the Aiming/Zoom function for the player character, since the player will not have a crosshair to aim with I thought it would be good to have an aiming zoom that he could use to really focus on hitting the enemy who is trying to kill him, in the end I want to have it so that the player cannot fire the weapon unless he is in this mode, and I will have different character animations for this, for instance when not in aiming mode the character will have the gun at his side and when aiming there's an animation where the character brings the gun up to aim forwards.

PROBLEM:   As you can see in the video the problem is that when the player turns the view angle changes to the characters other side which makes it hard to fire accurately and when turning halfway you can't even see the gun OR where it's firing, I'm working on keeping the camera on the characters right side like it is in the beginning of the video.

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