Sunday 27 November 2011

Part of Investigating Mechanic

I've used matinee and kismet to create a way for the player to read report screens and maps which is part of the investigation bit of the game mechanic, and the HUD elements disappear when cinematic is activated and returns when it is done.

Now I want to get it so that the player can activate and end the cinematic by pressing the user key, but so far I haven't figured out how to do that.



Smoke Test

Just a little smoketest for use throughout the level.



Wednesday 23 November 2011

No crosshair?

I've been playing around with the idea of having no crosshairs in the game, to further increase both the realism and desperation when facing an enemy, its just better this way when the game doesn't rely on waves of enemies or constant shooting.

But this is of course something I will be testing throughout production.


Character in-game!

Finally managed to get my character in-game as the default player character, the weights are roughly painted so that is why there's some irregularities in the mesh, its using the default UDK animations. I have also changed the speed in which the character can move as I want the player to be walking and not running.

Sunday 20 November 2011

UDK Skel problem

So im having trouble using the existing skeleton from UDK to be able to use the existing animations in UDK, everythings been weighted properly and everything looks great until I try to test one of the UDK animations on my character in Anim Set Editor this happens:

Thursday 17 November 2011

Guns

So a couple of weeks ago I did a concept of a gun for the main character to hold and use throughout the gameplay to create more suspense, which in turn led to the creation of multiple enemy concepts, but back to the gun, I did the concept for it and then I did a quick model of it in maya.

Coloring Concepts

So I've done some color concepts of some of the character sketches i've done for the enemy, done using photoshop.



HUD

My first attempt at adding my own HUD to UDK has failed, but I have at least been working on a design for my HUD, I want to have a Holographic looking HUD, so I found some tutorials on the subject of photoshop techniques for holograph look. I used photoshop to show you how it would look in the game.


Gaming Design.

Having done some character designs for the enemy I have also delved into scripting to change the camera position in UDK to a 3rd person view, I finally found a script that I could edit to get the desired view that I wanted for my game, I may still change it ofcourse, maybe close up a little more on my character to get a more claustrophobic feel maybe or at least get a less open feel to it.

 
http://www.youtube.com/watch?v=L9CfdGVnWU4


Different Strokes

So I had my seminar last week and used most of the week before to work on that, but after that was finished I could finally work some more on my designs and scripting before I start my dissertation.

I've done some more character sketches for my enemy:


This is suppose to be a crazy paranoid crew-member in an armored spacesuit.

This would be a possible design for a robotic guard gone haywire.

Thursday 10 November 2011

Damn

I Finally get into UnrealScripting but then it decides to have an unexplained problem, did everything the tutorial did, everything, but still something isn't right and my scripts doesn't have any affect in game.

still working on it.

Thursday 3 November 2011

Enemy Concepts

So after Johns suggestion that I should maybe think of having an enemy in my game I started to concept some ideas for it, no color yet but i plan to do coloring after my seminar on tuesday.