Saturday 21 January 2012

New Enemy Model

So I decided to try to make my enemy model more hi poly, I took the second sub division out of zbrush instead of the lowest one, this allows me to not have to modify the topology in maya and also have much more detail in the mesh, one problem is that I had to take the lowest sub division of the hands from zbrush as the second sub D is way to hi poly, the way this complicates is that to connect my hand to my mesh I have to end alot of lines in triangles around the wrists. The model itself is actually flawed as the way I modeled it it would not deform the arms correctly, this is due to the unusual pose that my reference photo was of.





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