Monday 9 January 2012

Enemy model

I have now finished sculpting the enemy model in zbrush and are now in the process of converting it for use in-game, basically going from a several million poly version to a low poly one for games, the pictures below are of the high poly version as it looks in maya, decimated using decimation master in zbrush.

The final model in game will of course have hair as in the concept for the character, this will be buildt in maya.



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