Thursday 8 March 2012

Mirroring Animations........maybe

Since I only made a right strafe animation with the intention of using mirror tables in UDK to mirror the animations, but I have run into a little problem, the skeleton becomes mirrored as one would perhaps expect but not like this, everything right is on the left and visa versa, and the mesh itself is backwards forwards so when I correct the skeleton the mesh just becomes more and more destroyed.

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