Thursday 13 October 2011

TestRender

This is a test render shot of the character I have made using first Zbrush then, using decimation master, transferred it to maya where I converted my Hi- Poly zbrush model into a Lo-Poly game friendly model.

I have had some problems with my normal maps making the characters face look very weird close up, so this is one of the things i still need to iron out.



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