Thursday, 29 March 2012

VIVA 2

I just finished my second VIVA presentation and I feel it went really well, or atleast alot better than my first one where I got destroyed because of my market research bit, but enough of that, now it is easter holiday so I just want to relax for a week or so before diving back into my work.


Saturday, 24 March 2012

Enemy Weapon

Implemented the enemy weapon earlier this week, since this is a bot I didn't have to worry about the problem I had with the main character weapon and didn't need to add the weapon to the character mesh itself, so I just added the machete the normal way and attached it to the right hand of my enemy.



Tuesday, 20 March 2012

Temp Crew Quarters Room

Originally suppose to be First Mate Merrill's quarters aboard the SS. Dynamo but due to the lack of proper references the room didn't turn out the way I wanted it to, neither in design or feel. Looks more like a garage or work space than living quarters.


Animations and Gun

Here's a video showing the mirrored animations and implemented gun on my character walking through the crew quarters section.


First Crew Quarters - Not Happy

I've done a very simple layout for the crew quarters, but it has not turned out at all as I wanted, mainly, I suspect, because I didnt use much references, I very much plan, and will, redo the design of this section.



Gun

Since my gun didnt show up on my character in-game, even though I followed every tutorial to the T (and they all did the same), I decided to use the suggestion I got in class and put the gun on the actual character mesh and reimport the character, I have since done so and it looks to work rather well. on a related note; since I started to do my AI I have found that the gun actually does show up in the AI's hand exactly where I put it but not mine, very, very peculiar.


Animations

Ok, alot has happened since the last update, I've managed to find a way to mirror my animations, one would think it would be a standard practice, or atleast not unheard of, but it was pretty hard to find a method of doing it, but anyway its fixed now and a vid proving it will not take long to be uploaded on here.