Monday, 20 February 2012

Meshy Business

Taking a break from my animation problem to do some more static meshes for the level.



Sunday, 19 February 2012

Mesh Gone

I've been working on getting my animations going, I discovered that even though edoardos animations were working perfectly it wasnt working in the animtree viewer exactly like mine, but it still didnt work when I tried to play my level, and after getting my revised script working in the right places without getting any errors, it should work but I cant check it now because my mesh has disappeared when I play my level...


Thursday, 16 February 2012

AnimProb

I've come as far as this: everything looks exactly like it should except for the fact that my animation node is playing my animation, under the Anim Node Sequence is a tiny black bar that is suppose to be scrolling forward to indicate that the animation is playing, but it isnt! and in every tutorial ive found everyone does the same thing as me and they get it working....


Monday, 13 February 2012

Starting StaticMeshes

I've started to model some static meshes for my level while I try to figure out the problem with implementing my MoCap animations, I've modelled what should be the main engine of the ship, as well as the sleeping chambers for the crew, I haven't decided whether the reason for having sleep chambers instead of beds is because of the time it takes to travel from place to place or whether it is to counter balance something physiological that may happen from significant periods spent in space.





Friday, 10 February 2012

Problem with Custom Animation in UDK

I'm having some problems implementing a test walk cycle taken from my motion capture session which works fine on the character in maya and in the animset viewer but does not work in-game, i've been following this tutorial which is suppose to work but doesn't as you can see on the pic below, that is what happens on every try, the character just floats around, this might be because the animation is MoCap and not traditional anim..


Tuesday, 7 February 2012

Hair

added hair to my enemy character, so far without occlusions.



Friday, 3 February 2012

Rough mocap test on character and UDK!!

I've managed to put one of my motion capture animations on my character as a test and also managed to get it into UDK.

I roughly skinned my character to the default motion builder RIG that has a root bone as well in world 0,0,0 so that it works in UDK and managed to export to motionbuilder and apply animation to then export to maya and then FBX export to UDK where the animation worked as a normal animset. joy!