I have drawn up a rough project plan which details how much time i have allocated to the different tasks that are necessary to finish this project when i should finished with them as well. I have scripting in all the months that we have because i think it will be necessary to be able to do the things i want to do, and also because i always want it on my mind so not to procrastinate.
Thursday, 27 October 2011
Blocking out Lvl
I have started to block out the level in UDK, mostly based on my level map that i posted here the 20th, but what you do not see on the drawn map is that i also have a lower level which is going to be accessible by lift.
More Concepts
I've been thinkin of a new outfit for the main character, in addition to a gun, it felt too boring to have just a character in normal looking clothes running around, so i've been doing concepts of a more modern looking jumpsuit outfit as well as a gun that the character would hold at-the-ready in his hand to create a little more supense.
Thursday, 20 October 2011
Map
This is a rough drawing I made of the map that I will most probably use as the final map in UDK, i also plan to have an elevator that will take the player to a lower deck and possibly an upper deck as well.
I have also made my first "request" on epic's UDK forum about the sonar-like radar mechanic idea of mine.
I have also made my first "request" on epic's UDK forum about the sonar-like radar mechanic idea of mine.
It may be a small map compared to others but my idea for the level is to instead have many things for the player to do rather than have a lot of running for the player.
Thursday, 13 October 2011
TestRender
This is a test render shot of the character I have made using first Zbrush then, using decimation master, transferred it to maya where I converted my Hi- Poly zbrush model into a Lo-Poly game friendly model.
I have had some problems with my normal maps making the characters face look very weird close up, so this is one of the things i still need to iron out.
I have had some problems with my normal maps making the characters face look very weird close up, so this is one of the things i still need to iron out.
Concepts
These are some concepts i did during the summer holidays, some of these are of an early character design i did of a man that was suppose to have a little futuristic design, and there is also some spaceship designs.
Looking at...
To get a little inspiration for how I want my ship interior to look like, I had a very clear idea of how the design of the ship ship should be, i wanted a dark, rusty, old ship with inspiration from hangar ships, submarines that kind of close narrow corridors.
Wednesday, 12 October 2011
Started The Blog
This blog is for documenting the production of my third year major project.
I started sketching ideas during the summer. This year i wanted to have a more controlled environment than what i had last year, i found it very difficult to cut off the map in a natural way last year, so this year i plan to have the lvl take place aboard a spaceship which will make it much more easier and also allows me to hopefully concentrate more on the important things.
I started sketching ideas during the summer. This year i wanted to have a more controlled environment than what i had last year, i found it very difficult to cut off the map in a natural way last year, so this year i plan to have the lvl take place aboard a spaceship which will make it much more easier and also allows me to hopefully concentrate more on the important things.
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