This is an edited walkthrough video of the final level I created for my final major project to complete my Bachelors (Hons) degree in Creative Computer Games Design at Swansea Metropolitan University.
Saturday 23 June 2012
Edited Video Walkthrough of Final Level.
This is an edited walkthrough video of the final level I created for my final major project to complete my Bachelors (Hons) degree in Creative Computer Games Design at Swansea Metropolitan University.
Wednesday 23 May 2012
Final VIVA Done
Did my final VIVA Presentation on Monday and I felt it went rather well, since I am finished with all the other hand ins as well I can fully concentrate on making my level as good as it can be with the time I have left before the Degree show.
Saturday 28 April 2012
Paths
Due to my narrow hallways, building paths for my enemy character proved difficult, but since interPactors can be made to not obstruct the paths I sacrificed my elevator shaft to make a room entirely for the pylon, since the pylon needs a room taller and wider than my hallways, but using this room the paths are built through the hallways in the immediate vicinity, im planning on making more of these rooms with interPactor doors to enable my enemy to patrol the hallways.
Friday 27 April 2012
First Game Sounds
Starting to add game Sounds.
I wanted to continue the industrial feel from the visual to the audio.
I wanted to continue the industrial feel from the visual to the audio.
Dynamo Machine
I've just finished one of my machine models, this is a fairly hi poly model mostly due to the fact that I didn't delete faces on the wheel part as I didn't know if I wanted to re-use it in another way at some other point and wanted to save package space, I might change this at a later point as slightly less than half the wheel is below ground level.
Took me two days to finish the texturing part of it.
To enhance the feeling that it is indeed a sci fi-ish piece of machinery I added pulsating blue lights in the holes of the model in more or less the same way I did for the main character's gun.
This is the model with placeholder textures in maya.
This is the new and final design for this, what I like to call, The Dynamo Machine.
Took me two days to finish the texturing part of it.
To enhance the feeling that it is indeed a sci fi-ish piece of machinery I added pulsating blue lights in the holes of the model in more or less the same way I did for the main character's gun.
This is the model with placeholder textures in maya.
This is the new and final design for this, what I like to call, The Dynamo Machine.
Thursday 29 March 2012
VIVA 2
I just finished my second VIVA presentation and I feel it went really well, or atleast alot better than my first one where I got destroyed because of my market research bit, but enough of that, now it is easter holiday so I just want to relax for a week or so before diving back into my work.
Saturday 24 March 2012
Enemy Weapon
Implemented the enemy weapon earlier this week, since this is a bot I didn't have to worry about the problem I had with the main character weapon and didn't need to add the weapon to the character mesh itself, so I just added the machete the normal way and attached it to the right hand of my enemy.
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